

Emission of particles is an important effect in 3d animated collision to make it more realistic. For example when we make a sword scrapes on the wall it may spark. When a heavy boulder rolls down from mountainside smaller instanced rocks and pebbles may appear. When a man walk along dirt road , his feet may covered with dust. This free maya tutorial will teach you how to emit particles from exact location of a collision. A commonly needed effect is the emission of particles at the exact location of object collision. For example, as a sword scrapes along a wall we may need sparks; As a boulder rolls down a mountainside we may need smaller instanced rocks and pebbles to appear; As a character walks along a dirt road we would expect dust to appear at his feet.
This free maya tutorial will teach you how to add a flower vase with flowers on the table you created in previous tutorial.
You can easily create cloth in maya. This tutorial will teach you how to create a table cloth in maya.
In this step by step video tutorial, you will learn how to make a bottle from start (using Illustrator) to end (using Mental Ray) with Maya.
This is a basic modelling tutorial that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth of field, optional).