

Emission of particles is an important effect in 3d animated collision to make it more realistic. For example when we make a sword scrapes on the wall it may spark. When a heavy boulder rolls down from mountainside smaller instanced rocks and pebbles may appear. When a man walk along dirt road , his feet may covered with dust. This free maya tutorial will teach you how to emit particles from exact location of a collision. A commonly needed effect is the emission of particles at the exact location of object collision. For example, as a sword scrapes along a wall we may need sparks; As a boulder rolls down a mountainside we may need smaller instanced rocks and pebbles to appear; As a character walks along a dirt road we would expect dust to appear at his feet.